(… or rather, I don’t know how to have them work)
Hi everyone,
I’m trying to implement the new input system on a small game that worked fine with the previous input system.
While I managed to make it work with this new input system, I find myself unable to create a functional UI.
I have explored a bit this forum, and from what I saw, UI support has yet to be fully implemented. However, I understood that I should be able to make UI work if I don’t have to consider multiple controler controling multiple UI… (correct me if I’m wrong)
For now, I followed those steps :
- Project Settings > Player > Active input handling > “Input System (preview)” (didn’t want to use “both” as I would like to have a fully functional game with only new input system)
- Removed the “Standalone Input Module (script)” from my EventSystem
- Added “UI Action Input Module (Script)” to my EventSystem, and set one key to move between buttons (Move Action), and one key to submit the action (Submit Action)
- Didn’t change anything on my button
With those steps, I am now able to move correctly between my buttons, but I can’t trigger them. Neither can I trigger them with a left click.
From the look of it, it seems rather obvious to me that I do something wrong with my buttons (since I didn’t change a thing compared to previous input system)… but, I have no idea what I am supposed to do.
Any help will be much appreciated
I’m new on the Unity forum, so please tell me if I did anything wrong with this thread