Hi everyone, I’m using FPS microgame as the base for a hobby level fps game and I’m using their standard main scene as reference. I have the ui buttons on the prebuilt menu working fine, but when I try to make a custom ui element such a Dialogue System they are irresponsive. When I enter the dialog everything is fine, the player movement is stopped, cursor is popped out but when I left click on a button, the weapon fires and the cursor pops back in. Why is this happening? My canvas options match exactly the one that works, I just can’t get why the button falls through on my custom dialog but not on the pre built option menu in the scene.
As you can see in the video the button onClick code doesn’t even get activated wlsmmd
The buttons are set as interactable, I’ve tried disabling the inputhandler script in player and even the weapons manager but as soon as I left click it all gets reset.
Thanks for any insight!
For anyone having the same problem, I fixed it with a script that disables the standard ui when the dialog starts. I disabled GameHUD and InGameMenu and it works fine, the specific culprits are FeedbackFlashCanvas in GameHUD and Background canvas in InGameMenu