UI Buttons with Networking

Hello guys how i can use UI Buttons with networking?

i use Network.Instantiate

but the button need get the Object Selected = Player
so i need config the event trigger with the current player
look the image.

and this is my problem:


HELP PLEASE! UNITY UI BUTTOMS FOR NETWORKING ID

Yeah - writing in all caps will get people to answer…

I don’t see anything that has to do with networking. Something you’re attempting to access is null. Make sure you’re assigning/finding it correctly.

i wanna use UI Event Trigger (Buttons) to call powers o jump.
but to call i need asign game object . how i can add gameobject (id) to our EventTrigger???

2056378--133832--asd.jpg

As an argument to the handler? You can’t.

If you’re trying to get a player-owned networked object to do something then you’ll have to send specific RPCs when the user hits the button.

but how the button can work on multiplayer?

can u show me a demo?

http://docs.unity3d.com/Manual/net-HighLevelOverview.html