Hello guys how i can use UI Buttons with networking?
i use Network.Instantiate
but the button need get the Object Selected = Player
so i need config the event trigger with the current player
look the image.
and this is my problem:
Hello guys how i can use UI Buttons with networking?
i use Network.Instantiate
but the button need get the Object Selected = Player
so i need config the event trigger with the current player
look the image.
and this is my problem:
HELP PLEASE! UNITY UI BUTTOMS FOR NETWORKING ID
Yeah - writing in all caps will get people to answer…
I don’t see anything that has to do with networking. Something you’re attempting to access is null. Make sure you’re assigning/finding it correctly.
i wanna use UI Event Trigger (Buttons) to call powers o jump.
but to call i need asign game object . how i can add gameobject (id) to our EventTrigger???
As an argument to the handler? You can’t.
If you’re trying to get a player-owned networked object to do something then you’ll have to send specific RPCs when the user hits the button.
but how the button can work on multiplayer?
can u show me a demo?