I’m working on a game with a UI in screen space overlay with a fixed resolution of 1024 x 768. I’m typically working on an external display capable of running at 1900 x 1200 and everything looks the way I’ve set it up, but when I switch over to my laptop’s display (MacBook Pro 15" w/ Retina), the main UI canvas scales down and screws up my UI. Is this on purpose? If I build the game while on my external display and then run it on my laptop, everything is as it should be. I’d like to stop the main UI canvas from scaling when moving to a different display. Is there something I can do about this?
Do you have a ReferenceResolution component on the Canvas?
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I do now!
Thank you.
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