I have a button in my UI that performs a slow function that takes 3 or 4 seconds. It’s a regular button with one function added in its On Click section in the inspector. I’ve noticed recently that sometimes when I click it actually calls the function multiple times. I’m guessing the long delay between frames causes some issue with click events if I move the mouse around while it’s frozen after pushing the button. Anyone else noticed this? Is there a way to solve it?
Sounds like a bug, best to log it using the Unity bug reporter in the editor.