Shader Graph is out of preview for a quite time now. So, any plans to actually make Shader Graph looks better? For example, feature I requested from the early days of SG development: grid backdrop.
Other stuff I would like to see: better font antialiasing, color labels for nodes (based on node category as in Amplify).
SG will be 2 years old in the spring, and it still looks like it was made during Unity Hackweek, even though it’s in a production ready state since April '19. Give it some love. Look at the Amplify or UE4 and compare them to SG, the difference is huge.
Any plans on that?
