Hi guys, I’m currently developing an app for meta quest and I’m creating a little menu in order for the player to interact with. As per usual in this case I set a canvas and a grid layout group to populate the content the only difference from my previous experience is that the canvas is in world coordinate. That said when I do make the game start all the elements move toward the down left corner and stick together making the ui not work properly, can anyone help me out with this issue?
(upload://gFdwnvyP0oON7x5cv9cPosGSQcC.jpeg)
I’m not quite sure what the issue is? The menu is going down to the lower left corner but you want the menu to fill the screen. Is that correct? Also, if the menu is meant to be static, why are you using a WorldSpace canvas?
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i apologize for not being clear. The problem is that I had prepared a grid layout group to have all the images of the items spaced inside the canvas but they all position themselves in the left down corner as you see in the photos. Also when I press the analogs of the controller the ui elements move in different position. In the photo you can see how I would like to have it displaced (which they are before pressing the play button) then they immediately move.
Hope it’s clearer now