UI Fonts Fail on Mobile (Production) Builds

I’m just using a plan text field to render some scores and instructions for a couple scenes. If I generate a Development build - no problems. On the other hand, if I genberate a Production build then it works the first time that scene is viewed, subsequent views however are rendered as blocks … almost like it loses the font information or something??

This is using the new UI and being run on an S5. The only change I need to make is to toggle from a Prod → Dev build and it works no problem. This appears to affect these scenes or something … theres a button at the bottom whch is very dark when this happens as well, which seems to imply a shader or camera related issue … not sure.

Ok, B18 build fixed this - no changes and all is well targetting production build :).

“That’ll do little pig, that’ll do.”

did you by chance file a bug report as well? sounds like something bad we should address… (an no b18 doesnt count as thats OLD)

Not for this one, I’m not convinced whether it’s me or unity3d - as you say moving to b18 from b13 isn’t conclusive. I can say there are no issues any longer as of Unity3D B18 where non-development android builds are concerned.

And you’re talking 5.0… i was thinking you went to 4.6b18…

Right, Unity3D v5.0 Beta 18 - sorry for the confusion :).