Hi there, I’m trying to blur the background of my game (on one camera with the Optimized Blur script) while having popups in the front (rendered by another camera on another canvas).
Works fine on PC and on my smartphone but not so much on my tablet and some other devices. Either the non-blurred UI doesn’t show up at all or it’s horribly distorted (see screenshot). Is there a way to make that image effect work consistently on all devices? Or is there a certain Open GL version necessary so I could build an alternative for lower ones?
Thanks in advance
