I have a UI overlay with some info in it.
I want icons attached to my moving non-UI gameobject/sprite characters.
Should I use UI objects and update their position to match the characters’ positions
or
Attach more 2D gameobject sprites to the characters and just treat them as non-UI elements?
What would be better for performance?
The problem I am having at the moment is that I am using UI elements but parenting them to gameobject characters and they UI elements wont show up, I guess because they need to be inside a Canvas object, but that means I’d have to have a canvas for every group of icons that is attached to a character?