UI Image animation leaving a trail

I have a very simple animation on an Image object. The image is supposed to fade in alpha and move the object up along the y axis, which it does—but the image leaves a trail of itself behind in Game view (not in Scene view). Here’s what it looks like post-animation in Game view (not desired behavior):


Versus Scene view (desired behavior):


I read this could be related to the clear flags on the camera, but mine is set to Solid Color. Any idea what might be causing this?

Switching to a “Screen Space - Camera” render mode on the parent Canvas fixed this.