Hello everyone!
After having downloaded the new 4.6 Unity release, I just tried to use the new GUI system and ran into a problem.
When I try to create a UI image, the displayed UI element will show a darker version of the imported sprite.
Is there a way to solve this?
The problem does not come from NewMaterial.mat, which uses the UI / Default shader.
When using UI / Default, the UI element seems to look exactly as though there was no material assigned to it and when using different shaders, things only get worse.
If necessary, I am running Unity 4.6.0f3 on Mac OS 10.7.5.
Many thanks in advance,
Best wishes,
Shushustorm