UI Image filled radial from bottom.

Hi,

I have a problem, if I use the first sprite below the radial goes all the way round, but if I use the second sprite it does not, the radial is not projection from the centre of the sprite, both are 512x512.

Can someone please tell me why it does this, and can I get the second one to work like the first?

I’ve added a video zipped for you to take a look at.

Thanks.

2609384--182954--Image_00.png2609384--182955--Image_01.png

2609384–182956–Screen Recording_00.zip (1.23 MB)

Can you share the project?

Try mesh type: full rect ? (advanced importer settings)

1 Like

Sorry can’t share the project it’s Gb’s big …

@mgear sorry you’ve lost me! it’s a texture saved as a Sprite (2D and UI) where are the full rect, advanced importer settings?

@karl_jones I’ve done a work around by removing all the unwanted circle except 1 pixel on the far right hand side, in game you cannot see it but it makes the radial go all the way round.

When going to edit sprite it shows as 512x512 with the pivot centre, all looks correct.

from the sprite import settings, when texture type set to advanced:

2 Likes

Sorry can’t see that, I only have …

Needs sprite mode, other than ‘none’

@mgear Thank you that’s done it, it’s working as expected now …