UI image from sprite atlas crop is bad

Hi there,

I have an image that is part of a sprite atlas that I use in my UI.
The render of the image is good in the scene view, but in game the other images that are in the sprite atlas shows up… I’m using Unity 2019.1.8

Here is a screen shot of the in game rendering (that is bad)

4705853--444512--turret-details-spritemap.PNG

And here is a screenshot of the scene view (expected result in game)

4705853--444518--turret-details-spritemap-scene.PNG

Anyone ?

6432854--719666--upload_2020-10-19_16-4-22.png

2 Likes

Thanks @Whitebrim it worked like a charm!