UI image normally too sharp, but too blurry with Mip Maps

When I use images in my UI, I have an issue where they are always too “sharp”, meaning they look like below:

7133456--852629--upload_2021-5-12_22-17-37.png
A settings icon I have used in my UI. This is what it looks like normally.

I attempted to solve this problem by enabling mip maps, but this is what is looks like then:

7133456--852632--upload_2021-5-12_22-19-7.png
Same icon as above, but with mip maps enabled.

I am looking for a result that is in between these two. Something that doesn’t have jagged edges, but also doesn’t look too blurry.

I have looked into enabling Anti-Aliasing, but this only seems to be available if the UI canvas’ render mode is set to “Screen Space - Camera”, but my implementation is of the render mode set to “Screen Space - Overlay”. My UI seems to break when I change the render mode, so I’m stuck with “Screen Space - Overlay” for now.

Any suggestions welcome!

FYI: The 2D forum is not for UI. That’s the UI forums here.

Sorry about posting in the wrong place, and thanks for letting me know. I can’t seem to find a way to delete this thread, unfortunately.

Not a problem, it was just for the future. I can move your thread there now.

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