UI Image - what would prevent animater from displaying?

Hi All,

I have an animation that plays perfectly in a scene, but when I add the animator to a Unity UI image, it doesn’t seem to display/play, not sure what I am missing here.

I was able to get animation into the Unity menu using this Sprite animation for UI.Image on Unity · GitHub

But from what I understand, I should just be able to add an animator to an Unity image UI and pop in a controller.

Is there something that would prevent the animation from displaying during gameplay?

Thanks for any help and apologies if I have missed this posted elsewhere, I did my best to search it out.

All sorted, somehow the sprite animation was saying missing component, but removing the frames and re-adding them fixed the problem.

Is there anyway to close or delete threads here?