UI interaction is acting really strange on android

Hey guys, I’ve seen others describe somewhat similar issues.

This is my first app that I though I was close to publishing on Google Play. Keep in mind I am a total noob when it comes to programming and unity!

Almost the entire game is made using UI lol which scares me if I need to switch it over to something else.

I also didn’t know about NPOT and POT types, thanks to this issue I know how to go about things in the future. The game size comes to 53 megs still have to take out a few things from resources folder to bring it under 50 megs. I tried the handheld.getshaderchache() with Awake() at every scene but it didn’t do anything. My Canvas is set to Screen Space - Overlay / Scale with screen 1280x720 / Match width with height.

I happen to have a Samsung galaxy tab 3, and this is what happens compared to my Samsung galaxy note 3.

YOUTUBE VIDEO OF MY ISSUE

Thanks a lot :slight_smile:

Well, this is not really an answer, but if you have this issue. Install Unity 5.0 and let unity rebuilt/downgrade your project and the problem will go away. It sucks but that’s the only thing that worked for me.