Hey guys, I’ve seen others describe somewhat similar issues.
This is my first app that I though I was close to publishing on Google Play. Keep in mind I am a total noob when it comes to programming and unity!
Almost the entire game is made using UI lol which scares me if I need to switch it over to something else.
I also didn’t know about NPOT and POT types, thanks to this issue I know how to go about things in the future. The game size comes to 53 megs still have to take out a few things from resources folder to bring it under 50 megs. I tried the handheld.getshaderchache() with Awake() at every scene but it didn’t do anything. My Canvas is set to Screen Space - Overlay / Scale with screen 1280x720 / Match width with height.
I happen to have a Samsung galaxy tab 3, and this is what happens compared to my Samsung galaxy note 3.
Thanks a lot