I’m using the UI LineRenderer and can’t figure out why it seems to be drawing the line at some scaled position.
My code:
[SerializeField] UILineRenderer _FuelUse;
public void HandleMouseDown()
{
_Down = Input.mousePosition;
_FuelUse.transform.position = new Vector3(_Down.x, _Down.y);
var pointList = new List<Vector2>
{
new Vector2(_Down.x, _Down.y)
};
_FuelUse.Points = pointList.ToArray();
}
private void Update()
{
if (Input.GetMouseButton(0))
{
var pointList = new List<Vector2>
{
new Vector2(_Down.x, _Down.y),
new Vector2(Input.mousePosition.x, Input.mousePosition.y)
};
_FuelUse.Points = pointList.ToArray();
}
}
You can see I’m moving the LineRenderer game object around on the canvas - it shows up exactly where I click but the line it draws renders up and to the right of where I click. You can see in the image below, the “dot” and circle (on the scene tab). That is where I clicked but the line is above and right of the click point.
Any thoughts?