UI object rotates ... On it's own?

Hey guys.

I’m working on my UI, and I’m trying to make subtle “wave” motions on my buttons. However, when I’m done changing the Z rotation slightly (on next keyframe) it somehow interprets my animation as having invisible keyframes in between with other z rotations. I really don’t know how to explain this, hence why I brought a gif.

Now from the looks of this gif, it seems like it’s just doing a 360 to land on the number I put in, but on my earlier attempt it did just what I explained earlier. It rotated to a certain point between keyframes, and then started rotating the other way. I have no idea what’s happening.

Anyone got an idea? :slight_smile:

I found out a sort-of fix to this.

In this test I only used the Z rotation.
Frame 1, 0 z rotation
Frame 5, 10 z rotation
Frame 10, 0 z rotation
Frame 15, -10 z rotation
Frame 20, 0 z rotation

This should, in theory, wiggle the sign back and forth. And here comes the “fix”:
If you open of Curves instead of Dopesheet, you can see what is actually happening, and adjust from there.

As seen on the graph, it doesn’t follow “-10, 10” at all. Still not sure why, but I consider this fixed for now, as I can at least adjust the graphs individually and get the desired animation. :slight_smile: