UI offset using CRT screen post processing effect

Hi,

I’m using Unity 2019.4.10.

I use a CRT screen post processing effect on a UI Camera, the UI is then deformed in a the shape of an old CRT monitor.

The problem is, the buttons are offset, their click area is still in the red rectangles.

What is the correct way to correct the offset ?

Thanks.

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This might be better posted in the UI forum as you might get a response there but idk :sweat_smile: