Hello! I’m encountering a very strange error in my Unity project for Android. The issue I’m facing is with the UI, and it’s that when I have two black images stacked on top of each other, the one in the back is slightly visible, as if the top image has low opacity. However, that’s not the case because both images have an opacity of 1.
What’s even stranger is that this appears correctly in the editor, but not in the Android build… Any ideas? Is this a Unity bug during compilation?
I’m attaching some images to better explain the issue.