UI Opacity Issue in Unity for Android

Hello! I’m encountering a very strange error in my Unity project for Android. The issue I’m facing is with the UI, and it’s that when I have two black images stacked on top of each other, the one in the back is slightly visible, as if the top image has low opacity. However, that’s not the case because both images have an opacity of 1.

What’s even stranger is that this appears correctly in the editor, but not in the Android build… Any ideas? Is this a Unity bug during compilation?

I’m attaching some images to better explain the issue.

Could you submit a bug report in Help>Report a bug? Our QA will investigate. Make sure to provide a link to this thread in your report. This could be a GPU-dependent problem.

Perfect, I’ve already reported it! Thanks.

Although I’ve included it in the report description, I’m also leaving it here because I recently discovered that if in the sprite renderer, I leave the sprite field set to “none” the opacity works correctly, it’s only when it has a referenced sprite…