UI panels... how to receive shadow?

I do not mean casting shadows with a background mesh, nor adding the 2d shadow script, but rather receiving shadows from world objects… does anyone know if this is possible? cause it sure doesn’t seem like it is >.<

Been wondering the same thing. I don’t think it does, bc the components you attach to the ui elemets (image, raw image, etc.) are all lacking the receive shadows checkbox you see on 3d meshes. it makes sense for 2d objects to not receive light seeing as light is 3d. there are many ways to make fake shadows and pretend for 2d objects tho. another trick is to have a 3d quad that is the same size as your canvas always there. Of course, that greatly depends on your project. hope that helped. do you have a certain scenario?