UI ...prefabs and iPad retina

Hi

Sorry for odd subject title but I am struggling with this one.

I am creating a leaderboard for a game and on the iPad retina my leaderboard prefabs are rendering too small. In the editor they appear fine.

Below is how it is in editor… the prefab(white text and image) is full width

The following image is a screen grab from the device itself…

I would really appreciate if someone could give me a pointer on where to go to resolve this:/

thanks in advance
ade

Show us an Inspector view of that “bill” line.

Hi

Attached is screen shot…

Now this is NOT my prefab now but what I found interesting is that as soon as turn this into a prefab it goes small on retina as above… BUT IF i keep it just as a game object (same settings I just don’t turn into a prefab) it is the correct size on the retina iPad…

I have also attached an image which indicates the panel that text field sits in

So it us to do with this width values I guess??? But what I don;t get is why it would render correctly before its turned into a prefab? (I’m a noob)

Maybe it has something to do with when you parent the newly instantiated object to your leaderboard content gameobject. I’ve seen that cause scaling issues, although usually you would see it in editor.

You could try SetParent(parentTransform, false) instead of just SetParent(parentTransform) or parent =

Wow that seems to have fixed it…thank you. Will test more thoroughly but it is for sure the right size on iPad retina now
Will