So I’m currently working on a cooking game, and when the player starts to cook something a progress bar UI is instantiated above the target station. Currently, the progress bar is being spawned in but way up and in front of the station.
For the life of me, I couldn’t figure out how to put in the right position, but then I checked the UI by pausing the game, and in the editor the UI is in the correct position.
The progress bar is being parented to a canvas with world space, and when I check the location of the UI, it is in the correct Vector3 position. This leads me to believe my code is correct, but my canvas might be messed up?
There must be something about UI that I am not understanding and was wondering if anyone might be able to help?
Video of UI:
Canvas settings:

Hi, have you dicovered what was causing the issue yet? The only thing I think could be causing this is maybe an
– ENRI465animationthat is changing the position of your progress bar, apparently animations will lock the property value that are being change in an animation even if that animation is not being played[source], but if you don't use animations on the progress bar then idk what couse cause that.Have you tried viewing the Game and Scene view at the same time to confirm it is not a script or animation that is changing the position of the progress bar?
– ENRI465