Hi everyone,
Here’s an update on our UI roadmap for the 2021 release cycle, which we’ve been revising based on your input. So thank you for that, we all appreciate the feedback you’ve been providing.
Our goal is to improve how developers and artists collaborate together when making game UI. We want to:
- Enable UI artists to iterate directly in Unity, with less dependency on programmers
- Allow UI developers to build and maintain a reusable library of custom UI components
- Provide a solution for building high quality UI that performs well on all platforms
Preview Release
UI Toolkit 1.0 is almost feature complete and is about to enter the pre-release phase, during which we’ll work on improving stability, performance and workflows. It’s currently available for you to try, do refer to this forum thread to know how to get started.
What about 3D UI?
Before tackling world space UI, we want to make sure UI Toolkit is a great solution for making screen overlay UI, that is well integrated with the other Unity features. This means good workflows for authoring, animating and improving the performance of UI in your project.
For the time being, if you need 3D UI for your project, our recommendation is to use UGUI, which we’re making sure will work well alongside UI Toolkit.
What about Unity UI (UGUI)?
We’re still committed at maintaining that technology as long as necessary for users to transition to UI Toolkit.
What about DOTS?
You can use UI Toolkit if you’re using DOTS but targeting the Unity Player. For the DOTS Runtime support, this is still in development and we don’t have an ETA to share yet.
We want to hear from you!
Meanwhile, please keep providing feedback on either the roadmap, or UI Toolkit itself if you had to chance to try it. We’re also very curious to see what you’re building with it so feel free to share with us .
Stay safe everyone.