UI Savegame And Loadgame Dialog

Hi.

My game will support savegames. So I am in the need of a loading game and saving game screen. I try to orientate on the Dragon Age Inquisition Screen.

What I tried:
I already have my game menu on the left and a panel on the right. Inside the panel there should be some kind of “table” with the following columns (maybe fixed size of 10 rows if easier):

Timestamp, Levelname, Total-Time, SCREENSHOT

So I ended up with a ScrollingView, that contains panels per row with horizontal layout groups.
The result ist, it looks terrible, is hard to design, the scrolling doesnt select single Rows (“Items”) in the menu, but instead scrolls like in a large text or browser…

I am thinking about programming it by feet. Does anyone have advices, tipps or examples on how to get a nice per row selectable loading dialog? I already managed attaching the PS4 Controller to the scrolling view, but I guess there are better ways to implement…

Any help apreciated.
Thanks in advance and best regards.

Well so far I ended up programming my own menu without a scrollview. Not really best practise, but it will be a first prototype. If anyone has ideas or tips for UI Design with Unity I would love to take a look.