OK I give up… How the hell do I create a UI progress bar that shows the percent loaded before my next scene loads?
I have tried a few variations of the loading bar but in the stand alone build they appear not to do anything.
My final platform is for the stand alone player if that helps any?
I’m not sure if Application.LoadLevelAsync is avaliable in Unity 5.0 (It was PRO feature in the earlier versions) but it’s the only way to make progress bar working as it should. For script check the site below.