Hello,
I have a UI prefab which is set to track a moving game object using WorldToScreenPoint()
. The render mode of the canvas is set to Screen Space - Overlay.
I want to keep it as Screen Space - Overlay, so it always renders on top of anything in the world and also to do some fancy detections if it goes off-screen…etc
Is it possible though to have the scale of the UI change as the object moves away from the camera, so it partly fakes a 3D feel?
Thanks!