UI shader shadergraph replacement

I have tried some of the different shadergraph approaches people have posted, but none work with UI masks. The rason is that the default UI shader does not work with single-pass rendering, and it has not worked for months now.

Has anybody had any success with this, and are you willing to share your solution?

Interesting... This path is in my workflow. I don't need any more headaches at the moment. Sorry I can not be of any help but if something does occur to me I will post. I hope others have crossed the boundary and have an answer.