Hello,
We have a fairly complex UI that animates in and out. It contains several sliders. Whenever we edit or preview the animations within unity (we never even touch the slider objects - just their parents), it randomly adds junk keyframes to the slider and fill sub-objects. This, of course, screws up our data inputs at runtime.
Has anyone else noticed this? We can’t tell if it’s a problem with the UI system, Mecanim/Animation or us just doing something stupid. Currently we work around this by deleting the keyframes every time we tweak something… but its a bit annoying and an easy step to forget in a large project. We’ve tried adding a mecanim to the slider so it wouldn’t receive autokeys, but that didn’t seem to have any effect.
Thanks!