Hello! I just started with unity, and I am wondering if it is possible to make UI Text in a way its affected by light. I am currently making a small game that has a single light source that moves with the player. I have a timer displayed in a “world space” canvas. So far so good. My only ptoblem is that the ui stays “lit” even when the light source is far away. Is it possible to make it in a way that the ui is lit by the light source?

Thank You.

I’ve thought about writing a custom shader to handle the uGUI text in this capacity. Might be the only option.