Some of the effects (e. g. gradient, skew, inner outline, etc.) are faster, but some aren’t. They’re basically made in the same way as the standard Unity effects, so if you’re having issues with the standard ones, you’ll probably have them with ours, too On the other hand, if you’re not overusing them, they will work perfectly fine on mobile platforms!
And the feature request: as far as I can see the image transparency is not supported in the “OverlayTexture”. Can you make the support for image transparency?
I’d like to have the transparent or semi-transparent letters with the bevels. If I try to apply color transparency, the bevels become transparent also. Can you make the effect with the transparent letter backround but with non transparent bevels?
Thanks a lot for detecting this issue and pinpointing the three effects! I think I know where the issue lies - unexpected Unity behavior (due to a bug or misleading documentation), but we will definitely look for a solution for this.
Regarding the feature request: are you talking about Inner Bevel? Or Outer Bevel?
The mentioned material leak for Fancy Effects has been fixed.
For global effects (and effects that can be applied in local or global space), in addition to applying them within the text area, there is now a possibility to apply them in full rect space.
So I stumbled across your plugin for a substitute of the built-in Outline UI effects. The result looks very promising from the images. I wonder if the “Better Outline” offered in your plugin has controls over the thickness and the color with alpha of the outline since there is no demo offered and I could not tell from the images.
I also wonder the performance of the plugin comparing with the built-in effects. Currently my scene uses a lot of text components and using the built-in Outline is too much for a device like iPad 4.
Some of our effects, including the Better Outline, work very similarly to the standard Unity effects. So, unfortunately, if you’re having trouble with performance with the standard one, ours will not be better in this case. We have been looking into how to improve that, but haven’t had the chance to implement it yet.
I’m disappointed with typewriter effect (only reason purchased it)
It isn’t exposed the delay per character, and it keeps looping (back to off and starting again) , which is not how any typewriter effect should work. . As a non-programmer, it is not useful to me
Sorry for the misunderstanding! In the list of all available effects, a typewriter effect isn’t listed - there is only the “Limit Visible Characters” effect, which can be used to make a typewriter with just a couple lines of code. I thought this was clear, but I’ll have in mind that it isn’t. On the other hand, there is a sample typewriter script within the samples of this package, so I can probably make the changes that you need and possibly include them in future releases. Since we also received an e-mail from you, let’s continue there.
You are absolutely right, our effects are using the same base for the effects as the default Unity effects. Although, three effects (Overlay Texture, Inner Bevel and Inner Outline) use a special shader, but unless you’re using special text shaders of your own, it shouldn’t cause any inconveniences.