I created a basic UI overlay on the canvas. It appears fine in the editor and game screen, however whenever I maximize my game view, it disappears. Any help is much appreciated.
The first thing I’d check are the anchors. Also, check its positioning in the scene view while you have the problem in game view. This is where multiple monitors comes in handy.
Hiya, we have the same problem. There are two of us working on a project. One UI canvas isn’t showing when we maximise the screen, but weirdly, others are. What’s also strange is that this is only happening on the mac, not on the PC. Using Unity 2019.3.4.
It seemed that the issue for us was the text was following the mouse and the z depth of the text was different depending on whether it was maximised or not. Not sure why. Stopping the z depth from changing fixed it. Weird the inconsistency between mac and pc though.
First, try to move the text lower as you maximize your screen size, the text box is probably too far up.
Second, (you didn’t follow this step) Select Canvas → Choose “Match Width Or Height” on Screen Match Mode → Move the slider towards max “Height” and the digit should change from 0 to 1.
(I also missed out this step, so I literally googled for so long but found out that I overlooked this step from the tutorial:()
Hope it helps.
t seemed that the issue for us was the text was following the mouse and the z depth of the text was different depending on whether it was maximised or not. Not sure why. Stopping the z depth from changing fixed it. Weird the inconsistency between mac and pc though.
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