UI Text not affected by light

Hey guys,

I have a problem with the game i’m working on:

I created a paper with some text on it. It’s a very dark place but the problem is that the text itself is the only thing not affected by the light. So if it’s really dark the text is the only part which can be seen. I tried to create a material for my text but then the text becomes really blocky and it’s not readable anymore.

I hope you can help me ;D (Sorry for the bad english; I’m dutch)


Oh okay, so it looked like I had to change the shader of the material to a GUI Text shader. This worked fine for me.