Hiya, is it possible to bind to a non monobehaviour class? No fields/properties show up in the “data source path” list when I try to bind and SerializedField won’t do anything in a non mono class (I think?).

If I want my ui to reflect the values on a regular class can I just update the ui every frame or is that a big nono?
(using Unity 6 btw)
Many thanks!