UI Toolkit disable button in uxml template

Been searching and found nothing, how do you start a button as disabled in the UXML?

I’ve tried:

<ui:Button text="Save" display-tooltip-when-elided="true" name="optionsSaveBut" class="button" enabled="false"/>

But that seems to do nothing.

196327-gif-14052022-16-45-41.gif

<ButtonThatCanBeDisabled text="Save" name="optionsSaveBut" class="button" enabled="false"/>

// web* src: https://gist.github.com/andrew-raphael-lukasik/69c7858e39e22f197ca51b318b218cc7
using UnityEngine.UIElements;

[UnityEngine.Scripting.Preserve]
public class ButtonThatCanBeDisabled : Button
{
	public bool enabled {
		get => enabledSelf;
		set => SetEnabled(value);
	}
	public new class UxmlFactory : UxmlFactory<ButtonThatCanBeDisabled,UxmlTraits> {}
	public new class UxmlTraits : Button.UxmlTraits
	{
		UxmlBoolAttributeDescription enabledAttr = new UxmlBoolAttributeDescription{ name="enabled" , defaultValue=true };
		public override void Init ( VisualElement ve , IUxmlAttributes attributes , CreationContext context )
		{
			base.Init( ve , attributes , context );
			ButtonThatCanBeDisabled instance = (ButtonThatCanBeDisabled) ve;
			instance.enabled = enabledAttr.GetValueFromBag( attributes , context );
		}
	}
}

You can use a c# script, just find a button and use SetEnabled(false);

public UIDocument yourUXML;

private void OnEnable()
{
    // Find the button
    var btn = yourUXML.rootVisualElement.Q<Button>("Btn_Name");

    // Disable it
    btn.SetEnabled(false);
}

// And you can enable it later
private void EnableBtn()
{
    btn.SetEnabled(true);
}

It works on every VisualElement type.