Hi!
I am building my game’s runtime ui using UI Toolkit in Unity (version: 6000.0.29f1). UI Toolkit automatically detects navigation inputs and toggles the focus state of my buttons if the ‘Focusable’ attribute is enabled on the buttons. Now my problem is that when I hover my mouse on a button AND I use the navigation keys, two buttons can be highlighted (one from the cursor hover and the other one focused from the input). My question is, is there a built-in function in UI Toolkit to prevent these (in my opinion) inconsistent states I do not know about, or should I handle this scenario manually?
Thank you for your replies in advance!