I have been using UI Toolkit for a while now so I’m pretty familiar with how it works in Unity. What I am trying to do is have a button “deactivate” another button when pushed. I would like the second button to turn gray when the first button is pushed and not do anything. Inversely, I would also like to have a third button “reactivate” the second button.
Button 1- deactivates Button 2.
Button 2- normal operation until deactivated by Button 1 and undergoes a state change to gray.
Button 3- reactivates Button 2 to normal operation and makes state change of Button 2 back to normal.
Here’s a chunk of the code:
void Start ()
{
SetupButtons();
}
void SetupButtons()
{
var Button1 = UIButton.create ("Button1UP.png", "Button1DOWN.png", 0, 0);
Button1.positionFromBottomLeft(pos,pos);
Button1.centerize();
Button1.highlightedTouchOffsets = new UIEdgeOffsets(10);
var Button2 = UIButton.create ("Button2UP.png", "Button2DOWN.png", 0, 0);
Button2.positionFromBottomLeft(pos2,pos2);
Button2.centerize();
Button2.highlightedTouchOffsets = new UIEdgeOffsets(10);
Button2.onTouchUpInside += sender => Debug.Log ("Hit button 2");
//Button2.onTouchUpInside += sender =>
var ResetButton = UIButton.create ("ResetUP.png", "ResetDOWN.png", 0, 0);
ResetButton.positionFromBottomLeft(pos3,pos3);
ResetButton.centerize();
ResetButton.highlightedTouchOffsets = new UIEdgeOffsets(10);
}