UI Toolkit missing text dependencies with 2021.2b

Hello. After adding ui toolkit on a fresh install on 2021.2b I am greeted with these error messages:

Library\PackageCache\com.unity.ui@1.0.0-preview.14\Core\Text\TextHandle.cs(36,16): error CS0246: The type or namespace name ‘FontAsset’ could not be found (are you missing a using directive or an assembly reference?)
Library\PackageCache\com.unity.ui@1.0.0-preview.14\Core\Text\TextHandle.cs(154,61): error CS0234: The type or namespace name ‘MeshInfo’ does not exist in the namespace ‘UnityEngine.TextCore’ (are you missing an assembly reference?)
Library\PackageCache\com.unity.ui@1.0.0-preview.14\Core\Text\TextHandle.cs(167,32): error CS0246: The type or namespace name ‘MeshInfo’ could not be found (are you missing a using directive or an assembly reference?)

etc…

Seems like TextMeshPro dependencies are missing, but installing it doesn’t change much.

Any ideas guys? Moreover, any insight on when this package will be stable? Should we just forget it and stick with gameobject based UIs?

Remove UIToolkit and UIBuilder from Package Manager.
They are built-in now.