I’m hoping that it’s possible to render a UI in world space. There seems to be a ‘target texture’
RenderTexture for that exact purpose but whenever I attach a render texture to my Panel Renderer I get the following error:
Depending on your implementation needs (supposing you don’t need world lighting/shading) you can just have an overlay UI and modify the coordinates of your overlay.
For example, if you need a health bar displayed above a character, you would translate the 3d coordinates of the transform into 2d space to get the screen position as seen by the camera, and get the appearance of world space
I did also find this gist in case you need something more complex, it appears to create a world space interactive ui using UI Toolkit, but I haven’t tested it myself: