UI Transparent Blur Shader issues with URP PP

I use a translucent image shader to give my UI panels a frosted glass look, such as the one from: Translucent Image - Fast UI Background Blur | GUI Tools | Unity Asset Store

However, I’ve found that although this shader is compatible with URP/LWRP, the use of the new post processing built-in to URP appears to be incompatible, causing both the blur shader and post-processing to not work. What’s odd is that the blur shader does work when the post-processing is disabled, so the issue does not lie solely with URP itself.

Anyone have any suggestions?

No

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As I’m still getting traffic from this thread, I want to clarify that Translucent Image has fully support URP post processing in a long time.