UI transparent images alpha overrides background transparency?

Just tested visionOS beta 2 release 7 / latest Polyspatial preview 2 release 11, it seems that foreground UI elements if they have transparency now masks background transparency? How to avoid this?


In this case, the x should not have its transparent part mask the background

Either use the VisionOS Sorting Group to enforce an explicit sorting order or use a custom shader graph for the UI elements that uses alpha clipping.