UI with unity networking

Hi everybody !
I’m making an FPS but i have a problem with my UI : He doesn’t follow the camera.
I have a script that rotate with the camera that i use two time : one torotate X on the body and one to rotate y on the camera.
When i rotate, the canvas stay at the same place. I tried Screen space - overlay, screen space - camera and world space.
The canvas is a child of the camera :

Player

Graphics

Body
Camera
Weapon
Canvas

Can someone halp me ? Thank you, bye, xyHeat

Hey @xyHeat ,
Can you please share how you have overcame the overlay of ui buttons of the two clients joining the same game ?

I change my canvas to “screen space -camera” and i put the pkane distance to 0.4. It seem work.