How can a gamepad be used to drive all the mouse events (hover, down/up, etc.) in UIElements?
Thanks!
How can a gamepad be used to drive all the mouse events (hover, down/up, etc.) in UIElements?
Thanks!
Once UIElements for Runtime comes out, you’ll be able to hook into the Input system as before. For the Editor, and in general, there is ongoing work to abstract mouse events to “pointer” events that could be touch or controller based but this feature will be usable in a future version.