Hi. When you create a UIElements.PropertyField, if the field has a property drawer implementation using IMGUI, the property field will automatically create a IMGUIContainer to display the property drawer. But, the label of the property field is ignored (it’s always displaying the field name).
After a quick look at the source code of PropertyField, problem seems to be in the Reset method of PropertyField.cs :
EditorGUILayout.PropertyField(m_SerializedProperty, true);
Should be that instead :
EditorGUILayout.PropertyField(m_SerializedProperty, new GUIContent(label), true);
Setting the UIElement tooltip seems to work so I don’t think it needs to be passed through the GUIContent.
As the fix seems easy to implement, is there a chance to see it implemented in a future version of Unity ? It can be important to facilitate transition from IMGUI to UIElements (and backward compatibility).