UIElements questions and feedback

@uDamian so from what I understand - you won’t be fixing the naming convention violations?

-edit: this is a shame, I’ll be honest. I was under the impression that Unity would be using the most commonly used naming convention for C# going forward, it would be really nice to have a single unified convention between my API’s and Unity’s own.

-double edit: this is what I reference when I say “I was under the impression…”: Concerning direction of C# naming convention in Unity

-third and final: seem to have found another unity team member saying that moving forward, you’ll be using the MS standard conventions, so I’m just rather confused on why this isn’t the case here: Naming convention inconsistencies