UIElements Runtime 0.0.4 Animation support?

Noticed on the 0.0.4 changelog:

- Now updates animations, schedulers and bindings at runtime

I’m assuming (maybe wrongfully) this is referencing the experimental animation library which I’m familiar with. After spending a day with it, I’m unable to get animations working at runtime.

Can someone confirm if this is (experimentally) supported in 0.0.4?

Thanks in advance

It works for me. I don’t use VisualElement.experimental, instead I create all animations with ValueAnimation.Create, but it seems that the experimental ITransitionAnimations calls this same function anyway

One strange thing I noticed is that you need noth interpolator and valueUpdated set to some functions, otherwise the animation won’t effectively do anything