Hi,
I was wondering if there will be a way in the near future to choose if the UI animations runs on unscaled/scaled time?
I have instances where if I tap the screen, I want the animation to play at a timescale of 3 to speed through the UI animation. Right now, it only plays on the unscaled time. I don’t see anyway to making the already playing animations play faster.
I also need to be able to set certain animations to be played with with Time.timescale and pause if I set it to 0.
Lastly, I want to be able to create a animation at start and keep it alive to play throughout the game. However, I don’t see a way to play an animation in reverse.
To summerize:
- Will the animation system be able to play on unscaled/scaled time.
- Will I be able to speed up already playing animations using Timescale or something similar?
- Will there be a way to play an animation in reverse so I can just say animation.PlayForward(); animation.PlayBackwards();
4 Will the animation system be able to loop? - Will there be a way to speed up a single animation
- Will there be a way to set specific animations to only play with scaled time? (I need to be able to pause certain UI animations when I set Time.timescale to 0)
Thanks!