Hi,
I’m using uLink but I can’t seem to grasp how to properly use RPCs
I am getting NullReferenceException: Object reference not set to an instance of an object
On the server I have:
[RPC]
void UpdateServerData(string sendName, string sendQuest, string sendPass)
{
Debug.Log("received server info");
serverName = sendName;
serverQuest = sendQuest;
serverPass = sendPass;
}
On the client I have:
networkView.RPC("UpdateServerData", uLink.RPCMode.Server, name, quest, pass);
I am trying to send some information about the room a user created to the server so it
can update itself. The information being sent is from input fields.
The same information will be used to generate the interface for the client.
This is the full traceback
NullReferenceException: Object reference not set to an instance of an object
#=q00ZsoX62hhBj3fK02WgoBNiS6IE5Ad$FZagsj2kQ6Ao=.#=qUEWtYJqQEI1KS0Mc1fI4bQ== (.#=qWkEOW2KtY7pDi7ylMFA2tA== #=qsWDZJ4etkUDha830JFbYJg==)
#=q00ZsoX62hhBj3fK02WgoBNiS6IE5Ad$FZagsj2kQ6Ao=.#=qogU$7f0vvAGMpAzFahHsaw== (.#=qWkEOW2KtY7pDi7ylMFA2tA== #=qfz$wP73IK7EgigXfV3_5DA==)
#=qVVbkOVysVhScFCeMDLyh1Ey9YmB2I4kq9d5aOpePRU4=.#=q9_eP3Dvf0L4d97I8TndURw== (.#=qWkEOW2KtY7pDi7ylMFA2tA== #=qnhM2qcutHOjuyme__GYkhQ==)
#=qVVbkOVysVhScFCeMDLyh1Ey9YmB2I4kq9d5aOpePRU4=.#=q3CR_HKHw8vB1_C_6utYLsQ== (.#=qWkEOW2KtY7pDi7ylMFA2tA== #=qG5pCviD3oscxASVSRS4Mhw==, RPCMode #=qNH_4ODupsG1pOgDTfBe9_w==)
uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args)
uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args)
uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args)
GameScreen.uZone_OnInstanceStarted (uZone.GameInstance gameInstance) (at Assets/Scripts/Network/GameScreen.cs:494)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
#=qv50bRFciuVFjBO_wvUnn7wJLQc$qllwG0Ydv2jjtbMA=:#=qgMU$IS2GrNj5rYtLr4QOjA==(#=q2ZGynRGHw06fovfvoMpjz_RK8h7QRyDgM0dR1zo57xs=)
Line 494 in GameScreen.cs is the ...RPC("UpdateServerData")...
line above.
In this image below you can see that I enter the information, the debug.log displays the information I entered right before it is sent. So they are not null.