I was wondering if ulink support IP multicast to help save bandwidth. The way I see it outgoing bandwidth is going to be a dominant cost in operating large scale MMOs, it seems multicasting might be a solution to make bandwidth costs scale linearly instead of quadratically.
Not sure about uLink, but I would guess no as multicast has spotty support across the world.
http://www.muchdifferent.com/?page=game-unitypark-products-ustream
So not only does it multicast, it also has tool to optimize bandwidth consumption even more.